NOBODY IS WORKING
There is no one in the shop.
Diners are walking out and the day is costing you rent either way. Hire someone, or close up.
Sign in, or just tell me what to call you.
Play as a guest and your save lives in this browser and nowhere else. Sign in and your shop is saved to your account, so it follows you to any device you sign in on.
Your vision. Your capital. Your empire.
The day. Eleven to eleven, five real minutes. Lunch and dinner are peaks. Fridays are closed, except during Ramadan.
The loop. Seat a party, a waiter takes the order, the kitchen cooks it onto the pass, a waiter runs it out. Every one of those is a person walking, and the floor is what they walk across.
The squeeze. More chefs need more stoves. More tables need more waiters. A bigger room makes every run longer. You cannot fix one without straining another — that is the game.
Money. Rent, wages and utilities run whether you trade or not. Go into the red at month end and the banks will offer terms.
Building. Menu → Edit is where the layout lives: place tables, open the kitchen build list, change the furniture and retile the floor. It turns edit mode on with it, so a click on a piece already there gives you its actions and a hold drags it somewhere else. E toggles that on its own.
A restaurant built one decision at a time: a kedai in the Klang Valley that grows from a shoplot to a chain, if you can keep the kitchen and the floor in step.
Everything you see is drawn from hand-made sprite sheets, sliced at load rather than shipped as atlases. No engine, no build step — canvas and plain JavaScript.
Made with UNIVA. Prices in ringgit, Friday closed, kuih on the counter.
A game by UNIVA Studio created with a hungry tummy at UNIVA GROUP SDN BHD
Your vision. Your capital. Your empire.
A game by UNIVA Studio
There is no one in the shop.
Diners are walking out and the day is costing you rent either way. Hire someone, or close up.
Kept in this browser. Nothing is sent anywhere.